SubmarineSubmarine Environment Modeling is a course based 3D environment project built around a submarine themed interior scene.
The project focuses on environment asset modeling, material development, and lighting design, aiming to create a cohesive underwater atmosphere. Special attention was given to surface detail, material response, and visual consistency across the scene.
Through this project, I developed a practical understanding of Arnold lighting and rendering workflows, as well as texture creation using Substance Painter, strengthening my overall approach to environment modeling within a production oriented pipeline.